/*
 * Copyright (c) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#include "ge_shader.h"

#include "ge_log.h"

namespace OHOS {
namespace Rosen {

void GEShader::DrawShader(Drawing::Canvas& canvas, const Drawing::Rect& rect)
{
    Preprocess(canvas, rect); // to calculate your cache data
    MakeDrawingShader(rect, -1.f); // not use progress
    auto shader = GetDrawingShader();
    Drawing::Brush brush;
    brush.SetShaderEffect(shader);
    canvas.AttachBrush(brush);
    canvas.DrawRect(rect);
    canvas.DetachBrush();
}
} // namespace Rosen
} // namespace OHOS